Me: a game designer that codes a little on the side.
These games: either small and (more or less) complete games, or games still in W.I.P., in different stages of production, worked slowly and in parallel (i like this type of working, sicne when i hit a wall in 1 project, it usually helps to work on something else for a little while) + you need to search wide to find just the project to sink all your time in!
Note: most of my focus is making mobile games, since this is the part of the industry I ve worked at the last 7-8 years, thats why the portrait mode
Any kinda of feedback is more than welcome <3